Thursday, April 10, 2008

How teaching changes me


This year I've been handballed a small teaching gig at the university where i'm doing my PhD. It's a weekly 2nd year cognitive psychology tutorial/lab. I've taught 3 classes so far, and so far so good.

What I find interesting is how radically the teaching role transforms my personality for the duration of the 2 hour class. It seems to have two effects:

1) I turn into a temporary extravert. Whereas I'm usually a bit socially inhibited and/or anti-social in the company of strangers, as a teacher I'm Captain Social (tm), introducing myself to students before the class, spraying good-cheer on all in my path. And as I bounce around the class, flashing my pedagogical grin, I'm thinking "What's happening to me? Who is this guy?" I suspect that it's my competitive drive to do better in the end of semester student evaluations than the real academics that is dominating over my shyness/introversion/anti-socialness.

2) I start channeling Carl Sagan, with the slow talking and drammmmmmmm-atic emphasis of key words. What's that about?

I'm not sure what to make of this bizzare phenomenon. In its involuntariness, it's a transformation more akin to a werewolf's than a superhero's. But then unlike a werewolf, I don't bite...so perhaps more of a pedagogical werepuppy than anything else.

Monday, April 7, 2008

Steven Pinker on the psychology of language: veiled threats and requests

Attempting to spark some inspiration for a presentation I'm preparing, I spent the afternoon watching more of the TED Talks videos, and I came across yet another fantastic talk from Steven Pinker. This one is on his specialty topic - psycholinguistics. Very interesting, very accessible. (And at no point in the talk does he mistake anyone's gender). Take a look:

Saturday, April 5, 2008

My return to console games: Assassin's Creed review


It's been a long time since I've played a console game. In the late 80s I played a lot of Super Mario Bros. 3. But since then, with the exception of brief dalliances with The Sims and World of Warcraft, I've largely abandoned gaming.

"One day," I told myself, "games will be just like the Holodeck from Star Trek...I'll save my money until then."

But impatient with the lack of progress in Holodeck technology, I recently gave in and decided to see what 21st century gaming has to offer. In a moment of madness I bought an Xbox 360 and a copy of the hit new game from Ubisoft -- Assassin's Creed. Having just 'clocked' the game this week, I'd like to give you my review (warning: spoilers may follow).

First, a quick summary. In Assassin's Creed, you, the player, assume the identity of Desmond Miles, an average American, who, as chance would have it, is descended from a long line of professional assassins, dating back to 1191 AD. Desmond has just been kidnapped by a secret group of power hungry scientists, who, via the magic of science, have created a machine that can extract from his DNA the memories of his assassin ancestors; apparently Desmond's DNA contains an ancient secret that will allow them to rule the world. However, to get to this secret Desmond has to relive a series of his ancestors assassinations , and this requires being strapped into a special virtual reality bed called an 'Animus'. So, via the Animus, we're transported to The Holy Land, circa 1191 AD, to live the life of an assassin: pickpocketing, interrogating, rescuing, and assassinating.

As far as the graphics go, Assassin's Creed is uber impressive. The four cities that you visit are intricately designed and beautifully rendered. But what makes the world of Assassin's Creed particularly imersive are the interactive crowds and climbable structures. The inclusion of thousands of virtual people in the streets of Jerusalem, Acre, Damascus and Masyaf is a real innovation. This landscape of citizens for you to help, hinder, cajole, and kill adds a stimulating new dimension to game play. The climbable structures are similarly innovative: you can climb almost any surface, allowing you to scale buildings and towers, and giving you access to the rooftops for quick access around the cities. Jumping from building to building is great fun.

The combat is less impressive. The sword fighting is enjoyable at first, but you soon realise that you can defeat most opponents with mindless button mashing. It's also strange how easy it is for you -- one assassin -- to beat a group of two dozen soliders time and time again. Despite having you surrounded, AI soldiers seem quite happy for you to pick them off one by one; it's all bit easy. Moreover, the missions you must complete to get a tad repetitive. But given the acclaim Assassin's Creed has received, am I to take it that this is standard for console games?

Where the game really disappointed me was the narrative. A personal pet peev of mine is when science-fiction finds it necessary to bombard you with techno-babble and pseudo-science to convince you of the plausibility of their fantastical premise. What happened to the idea of suspension of disbelief? I would have preferred it if Desmond could just have arrived in 1191 via a wardrobe or rabbit hole or something. I certainly could have done without the crappy lecture about the magic of genetics.

The narrative within the 1191 scenes didn't do much for me either. You're forced to sit through incredibly long and wordy cut scenes again and again, with no option to skip over them. The dialogue is clichéd, melodramatic, and doesn't further the story much anyway. In particular, the game seems very unsure of itself with respect to walking to religion tightrope. If you pay attention you'll eventually work out that the bad guys are atheists, who have discovered that although the miracles described in the bible are literally true, their origin is not divine, but extraterrestrial (umm, ok!). Your 1191 character also goes on a fair bit about "letting man believe what he wants to believe", a strangely liberal attitude for a crusader. But all this religious stuff is buried in the dialog so as not to offend; instead, it's just confusing.

In summary, although promising, I think that Assassin's Creed could have been a lot better than it was. Perhaps they should take another go at it. Hire better writers and spend some time adding variety to the missions. Oh, and get rid of the cheesy sci-fi crap.

Sunday, March 30, 2008

I'd like a LADIES PhD, for I am a LADY!



I've just gotten back from a three day workshop in Geelong for new PhD students. It was...interesting.

One session was on presentation skills. An expert on presentations gave a talk on what makes for a good PowerPoint slide, how to use body language, how loud to speak etc. It was very polished. However, it fell apart when she went to use me for a hypothetical example of a 'seated presentation'.

"For example," she starts, "if this lady here who uses a wheelchair were to make a presentation..."

I'm horrified and stunned. Did she just call me a lady?

"...I'm sorry...umm...gentleman?" she tries. A long awkward silence ensues as she stares at me questioningly.

"Hi" I eventually let out in as low a tone as I can muster, unsure of what else to say.

"Yes! Gentleman...ughh...well, the point is that presentations can be made while sitting as well!"

She continued the talk and avoided further eye contact.

What I find interesting is that there was one important presenting tip she failed to mention: while a dimly lit room may help the audience to see the PowerPoint projection, it makes it difficult to see the audience!

As for me, I'm planning on growing a beard.

Tuesday, March 25, 2008

Milk and cookies


So I'm really sorry that i've not posted much recently. I've got a few ideas in the works, so just hang on a bit.

In the mean time I'm leaving these here milk and cookies out in case there's any stalkers out there who are feeling peckish.

Saturday, March 22, 2008

Friday, March 7, 2008

Facebook turns nasty

Facebook has developed a mean streak it seems.

This morning I get an unsolicited email from a Facebook app I did not sign up for telling me the following:

In total, you were reviewed for dating 15 times and no people expressed interest in you.
You are more desirable than less than 20% of 23,328,555 people.

Last week you were viewed 5 times and no people expressed interested in you
Way to kick a nerd when he's down, Facebook. Not only do you tell me my love life sucks, you also give me norm referenced stats to prove it. It's the web 2.0 version of a school yard wedgie.